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December 23, 2010

Why does this continue?

Among you, who likes to repeat themselves? Do you enjoy the sound of your voice as you dictate rules and actions to other people? I can't personally say that I'm a fan of saying the same thing over and over to people. You know what this is about, so let's jump in.

Good old Abyssea.

Bigger should be better, but...

Remember when I said that small groups are better than alliances? I have been waiting, no...praying for someone to prove me wrong. Show me where an alliance just obliterates a small group in every aspect. Since that post, I have yet to see this come to pass.

Outside of Abyssea, this isn't so simple. We're not talking about that though. Recently, I've been doing some late night runs with new acquaintances of mine. We usually go with about 3-4 people consistently, but have seen times when we actually have a full party. When I first started, I was a nervous wreck. I'm just used to alliance-style fighting. Seeing a low-man group attempt things that I've witnessed 18+ people die to just makes me a little uneasy. Though it's only been a couple of weeks, I can now say that I absolutely loathe fighting in large groups.

Honestly, I'm saddened to say such a thing. Because I love having lots of people around. I like being social and having a bunch of friends or random people come together to accomplish a goal. It's supposed to make things more enjoyable, right? Hell no. It makes things infinitely more complex and wasteful than it should be. Does that knowledge not infuriate you?

Why can't people just listen and do as they are asked? Tell me why alliances take forever to trigger atma on NMs? Or why an NM who can absorb damage at specific intervals go from 10% to 60% in a matter of seconds? It's as if people just become stupid when they are part of a large group. See, I told you people that the Rule of 5 is never wrong.

You get a small group and watch things flow like melted butter. Get an alliance together and that shit becomes as smooth as cold molasses mixed with sand. I'll give you an example.

My first successful fight with Glavoid was done with a small group. I was invited to come along as a Corsair and you know I wouldn't pass that up. It was just over a full party, but some were waiting outside just in case things went wrong. It didn't. The fight I had previously didn't go so well due to a lack of time and plain inexperience, but I don't have a problem with that. The time after that (fight #3) was done with another linkshell, and I was going crazy inside.

Anyone who's read about Glavoid knows that it can absorb damage depending on the action it's doing. When it's doing a TP move, it absorbs physical damage. When it's casting a spell, you guessed it, Glavoid absorbs magic. So let's take a quick look at what might happen in an alliance.

[10:30:01] Glavoid readies Dessication
[10:30:02] Player A readies Tachi: Gekko
[10:30:02] Player B readies Sidewinder
[10:30:02] Player C readies Guillotine
[10:30:02] Player D readies Asuran Fists
[10:30:10] Glavoid starts casting Stonega IV
[10:30:11] Player E starts casting Burst II on the Glavoid
[10:30:11] Player F starts casting Blizzard III on the Glavoid

You know this isn't made up. I have a great imagination, but there are some things that I simply just can't fabricate. The sad part about this is that if you take ANY of those same people and put them into a low-man group, they would probably do just fine. Put them in a big group and their mind goes to shit.

Triggering weaknesses in an alliance is a huge pain in the ass too. I don't know what people think when they're fighting. It's a bit counterproductive to constantly beat down the enemy you're trying to trigger a weakness on, but people continue to use the primary NM as their source of TP instead of the enemies in the surrounding area. Why are people still telling others not to TP on the NM? Why do I see these all the time: "Get off the fucking NM!" "Stop TP'ng the NM" "Use the NQ mobs for TP" "DD get off the NM!"

You would think that people knew that stuff already. I mean, weaknesses are nothing new anymore. Still, people don't get it. Or they use the awesome excuse of lag. I call bullshit on that one. Lag will affect you for a couple of seconds. You might do an extra attack round, or maybe even two. Attacking the enemy for over a minute is not lag; it's just stupid.

Reading is hard.

There is something else that absolutely kills me with large groups: reading chat logs.

I cannot tell you how crazy it makes me when you have to repeat things you said only seconds before. It happened outside of Abyssea, but I see it much more often inside now. Say you've just warped to Abyssea - Vunkerl and it's time to do your event. Now that you and the leader are inside, the following occurs:

[18:02:05] Leader: Ok everyone, head to Conflux 3 and start killing so we can build time.
[18:02:15] Player A: /
[18:02:16] Player B: /
[18:02:16] Player C: omw
[18:02:20] Player D: which conflux?
[18:02:23] Leader: Conflux 3
[18:02:26] Player E: Sorry, zoned. Which Conflux?
[18:02:27] Player A: #3
[18:02:29] Player F: Hey guys! Which Conflux?

First offense: Player D. Learn to scroll up and read the goddamn chat log. Chances are that everything you're going to ask has already been answered.

Second offense: Player E. Stop lying. How do you know you missed something if you zoned? Text doesn't appear in the window during the zoning, and if it appears just before you zone, guess where it is? It's in the chat log, so scroll up and read it.

Third offense: Player F. Just because you're friendly doesn't mean you can't be stupid. Coming into the group with a great big smile and a friendly wave doesn't excuse idiocy or laziness when asking a question that's already been answered multiple times. Once again, read the chat log.

Free lot??

This is probably my biggest pet peeve in Abyssea. Lotting. There seems to be a few standard rules that can apply to how drops are handled in Abyssea now: Free Lot; Lot if you have the job; Lot if you can use it while in the party; and Auto Sort.

Truth be told, the only rule I will actually stand by is the second one. It makes sense. If you can use the item, then you should be able to lot it. It drives me crazy to see people lotting on stuff that they have no intention of using and simply want to sell it. Sure, people need gil for things and I get that. At the same time, if there is someone in your party who can really use it, why not let them? Is it really necessary to be that selfish? This goes hand in hand with Rule 3, which is really rarely ever used as it applies to mages more than anything else. Still, if there's an 85 BLM in the party and Aspir II drops, let them have it. It's not going to hurt you to pass on that item so someone else might be able to better themselves. Or Kindred Crests. Damn it people, stop bitching when someone lots those. Who gives a damn, it's a crest. If they need to unlock their next level increase, shut up and let those people lot. Or would you rather that they sit at 80 / 85 for the entire time they're in the party and hope that the seals auto sort to them?

Free Lot just encourages greed. It means that anyone with space can just lot the whole damn treasure pool without regard to anyone. Or the worst part is when you have idiots who random or lot on shit and don't know what it's for. I want to kill those people so badly. They're usually the ones who lot 950+ on items and then say "what does this do?" It's a good thing I don't lead alliances because I would be one kick-happy leader.

Auto Sort. Dear lord I hate auto sort. Let stuff like ingots and zinc ore go to auto sort. I can understand that. Spells should *never* go to auto sort. There is someone in that alliance who can use it. People say that lotting slows the party down. I disagree. Most actions are merely an /assist macro while waiting for 100% TP to do your weaponskill. Healers are the only ones who may not be able to constantly check the treasure pool, but things don't just vanish immediately from there. You want to know what slows parties down? The people who have to go afk for 20 minutes every 15 minutes that they're in the party. Those who always have an emergency whenever they're in the party. The kids who join alliances just before dinner time and then go away for an hour while expecting to be able to leech while they enjoy their meal. That is what slows down a party. Checking a treasure pool to get something you might actually need doesn't.

It feels so good to rant, I tell you.

2 comments:

V said...

Why is that that you always have to make so much sense?

Alerith said...

You always know how to speak to my heart Jaci.